Archetype Perk: Extra XP for each win
Cost: 8 coins per tier upgrade
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Archetype Perk: Extra XP for each win
Cost: 8 coins per tier upgrade
Mobile QB Ratings Boost: Boosts to Throw on the Run and Change of Direction
Tier 1Passing QB Ratings Boost: Boosts Throw Under Pressure and Break Sack
Tier 2Mobile QB Ratings Boost 2: Boost to Spin, Juke, and BC Vision
Tier 3Passing QB Ratings Boost 2: Boosts to Short and Medium Accuracy
Tier 4
RB Ratings Boost: Boosts to Pass Block and Run Block
Tier 1RB Ratings Boost 2: Boosts to Trucking and Break Tackle
Tier 2RB Ratings Boost 3: Boosts to Spin, Juke, and BC Vision
Tier 3RB Ratings Boost 4: Boosts to Catch and Short Route
Tier 4
WR/TE Ratings Boost: Boosts to Run Block Power and Run Block Finesse
Tier 1WR/TE Ratings Boost 2: Boosts to Juke and Spin
Tier 2WR/TE Ratings Boost 3: Boosts to Short Route and Medium Route
Tier 3WR/TE Ratings Boost 4: Boosts to Catch and Catch In Traffic
Tier 4
Pass Blocking OL Ratings Boost: Boosts to Pass Block and Impact Block
Tier 1Run Blocking OL Ratings Boost: Boosts to Run Block and Lead Block
Tier 2Finesse OL Ratings Boost: Boosts to Run Block Finesse and Pass Block Finesse
Tier 3Power OL Ratings Boost: Boosts to Pass Block Power and Run Block Power
Tier 4
DL Ratings Boost: Boosts to Change Of Direction and Pursuit
Tier 1DL Ratings Boost 2: Boosts to Finesse Move and Block Shedding
Tier 2DL Ratings Boost 3: Boosts to Power Move and Hit Power
Tier 3DL Ratings Boost 4: Boosts to Tackle and Play Recognition
Tier 4
LB Ratings Boost: Boosts to Finesse Move and Block Shedding
Tier 1LB Ratings Boost 2: Boosts to Pursuit and Play Recognition
Tier 2LB Ratings Boost 3: Boosts to Man Coverage and Zone Coverage
Tier 3LB Ratings Boost 4: Boosts to Tackle and Hit Power
Tier 4
DB Ratings Boost 1: Boosts to Spin, Juke, and BC Vision
Tier 1DB Ratings Boost 2: Boosts to Catch and Jumping
Tier 2DB Ratings Boost 3: Boosts to Man Coverage and Pursuit
Tier 3DB Ratings Boost 4: Boosts to Zone Coverage and Play Recognition
Tier 4
Cross Train OL as DL: OL get boosts to Power Move, Block Shedding, Play Rec, & Pursuit
Tier 1Crosss Trainn DL as OL: DL get boosts to Pass & Run Block, Run Block Power & Finesse
Tier 2Cross Train WR as DB: WR get boosts to Man & Zone Coverage, Pursuit, & Play Rec
Tier 3Cross Train DB as WR: DB get boosts to Short, Medium, Deep Route & Release
Tier 4
Win 8 Top 25 Games
Cost: 12 coins per tier upgrade
Battery Pack: Offensive players fatigue slower in hurry up
Tier 1Caught Napping: Increased delay to defenders looking to the sideline at the snap
Tier 2On Their Heels: Team Composure boost for 1st downs gained running hurry up
Tier 3Tipped Your Hand: Chance to see the defense's coverage shell in hurry up
Tier 4
Take What's There: Increased catch ability for passes 10 yards or less
Tier 1Chew Up Yards: Increased catch ability for passes up to 20 yards downfield
Tier 2Stretch The Field: Increased catch ability for passes anywhere on the field
Tier 3We See You: Chance for post snap blitz detection
Tier 4
Wear 'Em Down: DL takes a fatigue for every 4+ yard rush
Tier 1Demoralizing: DL & LB's take a fatigue hit for every 4+ yard rush
Tier 2Keep Blocks Longer: Reduces defender ability to disengage from run blocks
Tier 3To The Whistle: Reduces defender ability to shed run blocks
Tier 4
Hater Blockers: Slight reduction in crowd noise impact on the road
Tier 1Teflon: Significant reduction of crowd noise impact on the road
Tier 2Polished: Offensive players will commit slightly fewer penalties
Tier 3Clean Sheet Offense: Offensive players will commit significantly fewer penalties
Tier 4
Gas Tank: Defenders fatigue at a slower rate
Tier 1Not So Fast: Reduced delay for defenders looking to the sideline at the snap
Tier 2Cardio Kings: DL maintain their shed ability vs. hurry up offenses
Tier 3Camouflaged Coverage: Decrease offense's chance to see coverage shell in hurry up
Tier 4
Puncher's Chance: Increased knockout chance on passes 10 yards or less
Tier 1No Mid Here: Increased knockout chance for passes up to 20 yards downfield
Tier 2Nothing Deep: Increased knockout chance for passes anywhere on the field
Tier 3Master Of Disguise: Chance for protection from post snap blitz detection
Tier 4
Keep 'Em Coming: DL fatigue Slower on run players
Tier 1Fresh Legs: DL & LB's fatiigue slower on run plays
Tier 2Hands Off: Increase ability to disengage on run plays
Tier 3He Shed: Reduces the time between block shed attempts
Tier 4
Unfriendly Confines: Slightly increased effects from crowd noise at home
Tier 1Too Loud???: Significant increase to effects of crown noise at home
Tier 2No Free Yards: Defenders will commit slightly fewer penalties
Tier 3Clean Sheet Defense: Defensive players will commit significantly fewer penalties
Tier 4