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Tactician

Tactician

Archetype Perk: Extra XP for each win

Cost: 8 coins per tier upgrade

Passing Game (QB)

  • Mobile QB Ratings Boost: Boosts to Throw on the Run and Change of Direction

    Tier 1
  • Passing QB Ratings Boost: Boosts Throw Under Pressure and Break Sack

    Tier 2
  • Mobile QB Ratings Boost 2: Boost to Spin, Juke, and BC Vision

    Tier 3
  • Passing QB Ratings Boost 2: Boosts to Short and Medium Accuracy

    Tier 4

Running Game (RB)

  • RB Ratings Boost: Boosts to Pass Block and Run Block

    Tier 1
  • RB Ratings Boost 2: Boosts to Trucking and Break Tackle

    Tier 2
  • RB Ratings Boost 3: Boosts to Spin, Juke, and BC Vision

    Tier 3
  • RB Ratings Boost 4: Boosts to Catch and Short Route

    Tier 4

Receiving Game

  • WR/TE Ratings Boost: Boosts to Run Block Power and Run Block Finesse

    Tier 1
  • WR/TE Ratings Boost 2: Boosts to Juke and Spin

    Tier 2
  • WR/TE Ratings Boost 3: Boosts to Short Route and Medium Route

    Tier 3
  • WR/TE Ratings Boost 4: Boosts to Catch and Catch In Traffic

    Tier 4

Blocking (OL)

  • Pass Blocking OL Ratings Boost: Boosts to Pass Block and Impact Block

    Tier 1
  • Run Blocking OL Ratings Boost: Boosts to Run Block and Lead Block

    Tier 2
  • Finesse OL Ratings Boost: Boosts to Run Block Finesse and Pass Block Finesse

    Tier 3
  • Power OL Ratings Boost: Boosts to Pass Block Power and Run Block Power

    Tier 4

Defensive Line

  • DL Ratings Boost: Boosts to Change Of Direction and Pursuit

    Tier 1
  • DL Ratings Boost 2: Boosts to Finesse Move and Block Shedding

    Tier 2
  • DL Ratings Boost 3: Boosts to Power Move and Hit Power

    Tier 3
  • DL Ratings Boost 4: Boosts to Tackle and Play Recognition

    Tier 4

Linebackers

  • LB Ratings Boost: Boosts to Finesse Move and Block Shedding

    Tier 1
  • LB Ratings Boost 2: Boosts to Pursuit and Play Recognition

    Tier 2
  • LB Ratings Boost 3: Boosts to Man Coverage and Zone Coverage

    Tier 3
  • LB Ratings Boost 4: Boosts to Tackle and Hit Power

    Tier 4

Secondary (DB)

  • DB Ratings Boost 1: Boosts to Spin, Juke, and BC Vision

    Tier 1
  • DB Ratings Boost 2: Boosts to Catch and Jumping

    Tier 2
  • DB Ratings Boost 3: Boosts to Man Coverage and Pursuit

    Tier 3
  • DB Ratings Boost 4: Boosts to Zone Coverage and Play Recognition

    Tier 4
Crosstraining

Crosstraining

  • Cross Train OL as DL: OL get boosts to Power Move, Block Shedding, Play Rec, & Pursuit

    Tier 1
  • Crosss Trainn DL as OL: DL get boosts to Pass & Run Block, Run Block Power & Finesse

    Tier 2
  • Cross Train WR as DB: WR get boosts to Man & Zone Coverage, Pursuit, & Play Rec

    Tier 3
  • Cross Train DB as WR: DB get boosts to Short, Medium, Deep Route & Release

    Tier 4
Tactician

Scheme Guru

Unlock Requirements

  • Win 8 Top 25 Games

Cost: 12 coins per tier upgrade

Fast Tempo Offense

Fast Tempo (O)

  • Battery Pack: Offensive players fatigue slower in hurry up

    Tier 1
  • Caught Napping: Increased delay to defenders looking to the sideline at the snap

    Tier 2
  • On Their Heels: Team Composure boost for 1st downs gained running hurry up

    Tier 3
  • Tipped Your Hand: Chance to see the defense's coverage shell in hurry up

    Tier 4
Pass Game Offense

Pass Game (O)

  • Take What's There: Increased catch ability for passes 10 yards or less

    Tier 1
  • Chew Up Yards: Increased catch ability for passes up to 20 yards downfield

    Tier 2
  • Stretch The Field: Increased catch ability for passes anywhere on the field

    Tier 3
  • We See You: Chance for post snap blitz detection

    Tier 4
Ground & Pound Offense

Ground & Pound (O)

  • Wear 'Em Down: DL takes a fatigue for every 4+ yard rush

    Tier 1
  • Demoralizing: DL & LB's take a fatigue hit for every 4+ yard rush

    Tier 2
  • Keep Blocks Longer: Reduces defender ability to disengage from run blocks

    Tier 3
  • To The Whistle: Reduces defender ability to shed run blocks

    Tier 4
Discipline/Communication Offense

Discipline (O)

  • Hater Blockers: Slight reduction in crowd noise impact on the road

    Tier 1
  • Teflon: Significant reduction of crowd noise impact on the road

    Tier 2
  • Polished: Offensive players will commit slightly fewer penalties

    Tier 3
  • Clean Sheet Offense: Offensive players will commit significantly fewer penalties

    Tier 4
Fast Tempo Defense

Fast Tempo (D)

  • Gas Tank: Defenders fatigue at a slower rate

    Tier 1
  • Not So Fast: Reduced delay for defenders looking to the sideline at the snap

    Tier 2
  • Cardio Kings: DL maintain their shed ability vs. hurry up offenses

    Tier 3
  • Camouflaged Coverage: Decrease offense's chance to see coverage shell in hurry up

    Tier 4
Pass Game Defense

Pass Game (D)

  • Puncher's Chance: Increased knockout chance on passes 10 yards or less

    Tier 1
  • No Mid Here: Increased knockout chance for passes up to 20 yards downfield

    Tier 2
  • Nothing Deep: Increased knockout chance for passes anywhere on the field

    Tier 3
  • Master Of Disguise: Chance for protection from post snap blitz detection

    Tier 4
Ground & Pound Defense

Ground & Pound (D)

  • Keep 'Em Coming: DL fatigue Slower on run players

    Tier 1
  • Fresh Legs: DL & LB's fatiigue slower on run plays

    Tier 2
  • Hands Off: Increase ability to disengage on run plays

    Tier 3
  • He Shed: Reduces the time between block shed attempts

    Tier 4
Discipline/Communication - Defense

Discipline (D)

  • Unfriendly Confines: Slightly increased effects from crowd noise at home

    Tier 1
  • Too Loud???: Significant increase to effects of crown noise at home

    Tier 2
  • No Free Yards: Defenders will commit slightly fewer penalties

    Tier 3
  • Clean Sheet Defense: Defensive players will commit significantly fewer penalties

    Tier 4

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