For a hard (or soft) sell to be an effective use of recruiting hours, your grades need to align well with a recruit’s motivations.
Select a recruit’s 3 green check marks to determine whether to hard sell them or to keep spending points on influence.
Our hard sell calculator determines whether you are better served Hard Selling a recruit or using the Send The House option.
This is determined based on the average of the 3 grades a recruit has for their motivations.
Generally with good grades you are much better off hard selling a recruit. However, if you hard sell a recruit using motivations where your school has mediocre to bad grades, that will backfire. In those situations you are much better off using regular influence actions like “Send The House” or “Contact Friends and Family.”
This calculator automatically makes that determination so you always allocate your recruiting hours optimally.
Simply input the 3 motivations that a recruit has and the calculator will tell you whether to hard sell or send the house.

We did a lot of testing to fine tune the hard sell calculator as closely possible. We explain the basics of the process in this article.
In order to keep this an apples to apples comparison, when we recommend Hard Sell it means Hard Sell (40 hours) + an additional 10 hours to “DM The Player.” This makes a total of 50 hours.
If the calculator recommends to hard sell and you have 60 or more weekly recruiting hours, then your best strategy is to hard sell with 40 hours and then soft sell with 2 of the 3 correct motivations for an additional 20 hours.
If it recommends “Send The House” and you have more than 50 weekly recruiting hours to spend, that means we recommend filling up that recruit’s hours with influence actions like: send the house, contact friends and family, dm the player, and search social media while avoiding hard or soft selling.