HC
Alex Mortensen
EA Sports College Football 27 · Coach Abilities & Skill Tree
Head Coach · UAB · Archetype: Scheme Guru · Pipeline: Metro Atlanta
C-Prestige
20Level
25Abilities
2Archetypes
Build On This Coach
Load Alex Mortensen’s tree in the Coach Builder and plan upgrades as he levels up.
Tactician
13 abilities
Winner
450 Bonus XP for each win
QB
Mobile QB Ratings Boost
Boosts to Throw on the Run and Change of Direction (Tier 1)
Passing QB Ratings Boost
Boosts Throw Under Pressure and Break Sack (Tier 2)
Mobile QB Ratings Boost 2
Boost to Spin, Juke, and BC Vision (Tier 3)
Passing QB Ratings Boost 2
Boosts to Short and Medium Accuracy (Tier 4)
WR/TE
WR/TE Ratings Boost
Boosts to Run Block Power and Run Block Finesse (Tier 1)
WR/TE Ratings Boost 2
Boosts to Juke and Spin (Tier 2)
WR/TE Ratings Boost 3
Boosts to Short Route and Medium Route (Tier 3)
WR/TE Ratings Boost 4
Boosts to Catch and Catch In Traffic (Tier 4)
OL
Pass Blocking OL Ratings Boost
Boosts to Pass Block and Impact Block (Tier 1)
Run Blocking OL Ratings Boost
Boosts to Run Block and Lead Block (Tier 2)
Finesse OL Ratings Boost
Boosts to Run Block Finesse and Pass Block Finesse (Tier 3)
K/P
Cross Train OL as DL
OL get boosts to Power Move, Block Shedding, Play Rec, & Pursuit (Tier 1)
Scheme Guru
12 abilities
Winners Win
900 Bonus XP for each win
Fast Tempo (O)
Battery Pack
Offensive players fatigue slower in hurry up (Tier 1)
Caught Napping
Increased delay to defenders looking to the sideline at the snap (Tier 2)
On Their Heels
Team Composure boost for 1st downs gained running hurry up (Tier 3)
Tipped Your Hand
Chance to see the defense's coverage shell in hurry up (Tier 4)
Pass Game (O)
Take What's There
Increased catch ability for passes 10 yards or less (Tier 1)
Chew Up Yards
Increased catch ability for passes up to 20 yards downfield (Tier 2)
Stretch The Field
Increased catch ability for passes anywhere on the field (Tier 3)
Ground & Pound (O)
Wear 'Em Down
DL takes a fatigue for every 4+ yard rush (Tier 1)
Demoralizing
DL & LB's take a fatigue hit for every 4+ yard rush (Tier 2)
Discipline (O)
Hater Blockers
Slight reduction in crowd noise impact on the road (Tier 1)
Discipline (D)
Unfriendly Confines
Slightly increased effects from crowd noise at home (Tier 1)
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