Archetype Perk: Gain XP whenever a player levels up
Cost: Tier 1 (15) - Tier 2 (20) - Tier 3 (25) - Tier 4 (30)
K/P Tier 1/2 (10) - Tier 3/4 (15)
Home > Coach Abilities > Motivator
Archetype Perk: Gain XP whenever a player levels up
Cost: Tier 1 (15) - Tier 2 (20) - Tier 3 (25) - Tier 4 (30)
K/P Tier 1/2 (10) - Tier 3/4 (15)
Extra Gear: QBs get boosts to Toughness, Stamina, and Injury
Tier 1Hot Hand: QBs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: QBs get an off-season training boost
Tier 3Locked In: QBs start the 4th quarter "hot" in close games
Tier 4
Extra Gear: RBs get boosts to Toughness, Stamina, and Injury
Tier 1Hot Hand: RBs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: RBs get an off-season training boost
Tier 3Locked In: RBs start the 4th quarter "hot" in close games
Tier 4
Extra Gear: WR/TEs get boosts to Toughness, Stamina, and Injury
Tier 1Hot Hand: WR/TEs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: WR/TEs get an off-season training boost
Tier 3Locked In: WR/TEs start the 4th quarter "hot" in close games
Tier 4
Extra Gear: OL get boosts to Toughness, Stamina, and Injury
Tier 1Hot Hand: OL stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: OL get an off-season training boost
Tier 3Locked In: OL start the 4th quarter "hot" in close games
Tier 4
Extra Gear: DL get boosts to Toughness, Stamina, and Injury
Tier 1Hot Hand: DL stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: OL get an off-season training boost
Tier 3Locked In: OL start the 4th quarter "hot" in close games
Tier 4
Extra Gear: LBs get boosts to Toughness, Stamina, and Injury
Tier 1Hot Hand: LBs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: LBs get an off-season training boost
Tier 3Locked In: LBs start the 4th quarter "hot" in close games
Tier 4
Extra Gear: DBs get boosts to Toughness, Stamina, and Injury
Tier 1Hot Hand: DBs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: DBs get an off-season training boost
Tier 3Locked In: DBs start the 4th quarter "hot" in close games
Tier 4
Extra Gear: K/Ps get boosts to Toughness, Stamina, and Injury
Tier 1Hot Hand: K/Ps stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: K/Ps get an off-season training boost
Tier 3Locked In: K/Ps start the 4th quarter "hot" in close games
Tier 4
Have 5 Players Drafted
Spend 200 In Motivator
Cost: Tier 1 (25) - Tier 2 (30) - Tier 3 (35) - Tier 4 (40)
K/P Tier 1/2 (15) - Tier 3/4 (20)
Quick Recovery: QBs recover faster from injury
Tier 1Icy Veins: QBs start games with a composure boost
Tier 2Family Atmosphere: QBs are less likely to transfer
Tier 3Everybody Eats: Increase all XP gains for QBs
Tier 4
Quick Recovery: RBs recover faster from injury
Tier 1Icy Veins: RBs start games with a composure boost
Tier 2Family Atmosphere: RBs are less likely to transfer
Tier 3Everybody Eats: Increase all XP gains for RBs
Tier 4
Quick Recovery: WR/TEs recover faster from injury
Tier 1Icy Veins: WR/TEs start games with a composure boost
Tier 2Family Atmosphere: WR/TEs are less likely to transfer
Tier 3Everybody Eats: Increase all XP gains for WR/TEs
Tier 4
Quick Recovery: OL recover faster from injury
Tier 1Icy Veins: OL start games with a composure boost
Tier 2Family Atmosphere: OL are less likely to transfer
Tier 3Everybody Eats: Increase all XP gains for OL
Tier 4
Quick Recovery: DL recover faster from injury
Tier 1Icy Veins: DL start games with a composure boost
Tier 2Family Atmosphere: DL are less likely to transfer
Tier 3Everybody Eats: Increase all XP gains for DL
Tier 4
Quick Recovery: LBs recover faster from injury
Tier 1Icy Veins: LBs start games with a composure boost
Tier 2Family Atmosphere: LBs are less likely to transfer
Tier 3Everybody Eats: Increase all XP gains for LBs
Tier 4
Quick Recovery: DBs recover faster from injury
Tier 1Icy Veins: DBs start games with a composure boost
Tier 2Family Atmosphere: DBs are less likely to transfer
Tier 3Everybody Eats: Increase all XP gains for DBs
Tier 4
Quick Recovery: K/Ps recover faster from injury
Tier 1Icy Veins: K/Ps start games with a composure boost
Tier 2Family Atmosphere: K/Ps are less likely to transfer
Tier 3Everybody Eats: Increase all XP gains for K/Ps
Tier 4