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Motivator

Motivator

Archetype Perk: Gain XP whenever a player levels up

Cost: Tier 1 (15) - Tier 2 (20) - Tier 3 (25) - Tier 4 (30)

K/P Tier 1/2 (10) - Tier 3/4 (15)

Passing Game (QB)

  • Extra Gear: QBs get boosts to Toughness, Stamina, and Injury

    Tier 1
  • Hot Hand: QBs stay hot through timeouts, quarter change, & across games

    Tier 2
  • Put In Work: QBs get an off-season training boost

    Tier 3
  • Locked In: QBs start the 4th quarter "hot" in close games

    Tier 4

Running Game (RB)

  • Extra Gear: RBs get boosts to Toughness, Stamina, and Injury

    Tier 1
  • Hot Hand: RBs stay hot through timeouts, quarter change, & across games

    Tier 2
  • Put In Work: RBs get an off-season training boost

    Tier 3
  • Locked In: RBs start the 4th quarter "hot" in close games

    Tier 4

Receiving Game

  • Extra Gear: WR/TEs get boosts to Toughness, Stamina, and Injury

    Tier 1
  • Hot Hand: WR/TEs stay hot through timeouts, quarter change, & across games

    Tier 2
  • Put In Work: WR/TEs get an off-season training boost

    Tier 3
  • Locked In: WR/TEs start the 4th quarter "hot" in close games

    Tier 4

Blocking (OL)

  • Extra Gear: OL get boosts to Toughness, Stamina, and Injury

    Tier 1
  • Hot Hand: OL stay hot through timeouts, quarter change, & across games

    Tier 2
  • Put In Work: OL get an off-season training boost

    Tier 3
  • Locked In: OL start the 4th quarter "hot" in close games

    Tier 4

Defensive Line

  • Extra Gear: DL get boosts to Toughness, Stamina, and Injury

    Tier 1
  • Hot Hand: DL stay hot through timeouts, quarter change, & across games

    Tier 2
  • Put In Work: OL get an off-season training boost

    Tier 3
  • Locked In: OL start the 4th quarter "hot" in close games

    Tier 4

Linebackers

  • Extra Gear: LBs get boosts to Toughness, Stamina, and Injury

    Tier 1
  • Hot Hand: LBs stay hot through timeouts, quarter change, & across games

    Tier 2
  • Put In Work: LBs get an off-season training boost

    Tier 3
  • Locked In: LBs start the 4th quarter "hot" in close games

    Tier 4

Secondary (DB)

  • Extra Gear: DBs get boosts to Toughness, Stamina, and Injury

    Tier 1
  • Hot Hand: DBs stay hot through timeouts, quarter change, & across games

    Tier 2
  • Put In Work: DBs get an off-season training boost

    Tier 3
  • Locked In: DBs start the 4th quarter "hot" in close games

    Tier 4

Specialists (K/P)

  • Extra Gear: K/Ps get boosts to Toughness, Stamina, and Injury

    Tier 1
  • Hot Hand: K/Ps stay hot through timeouts, quarter change, & across games

    Tier 2
  • Put In Work: K/Ps get an off-season training boost

    Tier 3
  • Locked In: K/Ps start the 4th quarter "hot" in close games

    Tier 4
Motivator

Master Motivator

Unlock Requirements

  • Have 5 Players Drafted

  • Spend 200 In Motivator

Cost: Tier 1 (25) - Tier 2 (30) - Tier 3 (35) - Tier 4 (40)

K/P Tier 1/2 (15) - Tier 3/4 (20)

Passing Game (QB)

  • Quick Recovery: QBs recover faster from injury

    Tier 1
  • Icy Veins: QBs start games with a composure boost

    Tier 2
  • Family Atmosphere: QBs are less likely to transfer

    Tier 3
  • Everybody Eats: Increase all XP gains for QBs

    Tier 4

Running Game (RB)

  • Quick Recovery: RBs recover faster from injury

    Tier 1
  • Icy Veins: RBs start games with a composure boost

    Tier 2
  • Family Atmosphere: RBs are less likely to transfer

    Tier 3
  • Everybody Eats: Increase all XP gains for RBs

    Tier 4

Receiving Game

  • Quick Recovery: WR/TEs recover faster from injury

    Tier 1
  • Icy Veins: WR/TEs start games with a composure boost

    Tier 2
  • Family Atmosphere: WR/TEs are less likely to transfer

    Tier 3
  • Everybody Eats: Increase all XP gains for WR/TEs

    Tier 4

Blocking (OL)

  • Quick Recovery: OL recover faster from injury

    Tier 1
  • Icy Veins: OL start games with a composure boost

    Tier 2
  • Family Atmosphere: OL are less likely to transfer

    Tier 3
  • Everybody Eats: Increase all XP gains for OL

    Tier 4

Defensive Line

  • Quick Recovery: DL recover faster from injury

    Tier 1
  • Icy Veins: DL start games with a composure boost

    Tier 2
  • Family Atmosphere: DL are less likely to transfer

    Tier 3
  • Everybody Eats: Increase all XP gains for DL

    Tier 4

Linebackers

  • Quick Recovery: LBs recover faster from injury

    Tier 1
  • Icy Veins: LBs start games with a composure boost

    Tier 2
  • Family Atmosphere: LBs are less likely to transfer

    Tier 3
  • Everybody Eats: Increase all XP gains for LBs

    Tier 4

Secondary (DB)

  • Quick Recovery: DBs recover faster from injury

    Tier 1
  • Icy Veins: DBs start games with a composure boost

    Tier 2
  • Family Atmosphere: DBs are less likely to transfer

    Tier 3
  • Everybody Eats: Increase all XP gains for DBs

    Tier 4

Specialists (K/P)

  • Quick Recovery: K/Ps recover faster from injury

    Tier 1
  • Icy Veins: K/Ps start games with a composure boost

    Tier 2
  • Family Atmosphere: K/Ps are less likely to transfer

    Tier 3
  • Everybody Eats: Increase all XP gains for K/Ps

    Tier 4

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