Archetype Perk: Gain XP whenever a player levels up
Cost: 8 coins per tier upgrade
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Archetype Perk: Gain XP whenever a player levels up
Cost: 8 coins per tier upgrade
Reach Your Potential: Interest boost for QB recruits when current QB hits a skill cap
Tier 1Hot Hand: QBs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: QBs get an off-season training boost
Tier 3Locked In: QBs start the 4th quarter "hot" in close games
Tier 4
Reach Your Potential: Interest boost for RB recruits when current RB hits a skill cap
Tier 1Hot Hand: RBs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: RBs get an off-season training boost
Tier 3Locked In: RBs start the 4th quarter "hot" in close games
Tier 4
Reach Your Potential: Interest boost for WR/TE recruits when current WR/TE hits a skill cap
Tier 1Hot Hand: WR/TEs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: WR/TEs get an off-season training boost
Tier 3Locked In: WR/TEs start the 4th quarter "hot" in close games
Tier 4
Reach Your Potential: Interest boost for OL recruits when current OL hits a skill cap
Tier 1Hot Hand: OL stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: OL get an off-season training boost
Tier 3Locked In: OL start the 4th quarter "hot" in close games
Tier 4
Reach Your Potential: Interest boost for DL recruits when current DL hits a skill cap
Tier 1Hot Hand: DL stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: OL get an off-season training boost
Tier 3Locked In: OL start the 4th quarter "hot" in close games
Tier 4
Reach Your Potential: Interest boost for LB recruits when current LB hits a skill cap
Tier 1Hot Hand: LBs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: LBs get an off-season training boost
Tier 3Locked In: LBs start the 4th quarter "hot" in close games
Tier 4
Reach Your Potential: Interest boost for DB recruits when current DB hits a skill cap
Tier 1Hot Hand: DBs stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: DBs get an off-season training boost
Tier 3Locked In: DBs start the 4th quarter "hot" in close games
Tier 4
Reach Your Potential: Interest boost for K/P recruits when current K/P hits a skill cap
Tier 1Hot Hand: K/Ps stay hot through timeouts, quarter change, & across games
Tier 2Put In Work: K/Ps get an off-season training boost
Tier 3Locked In: K/Ps start the 4th quarter "hot" in close games
Tier 4
Have 5 Players Drafted
Spend 50 In Motivator
Cost: 12 coins per tier upgrade
Quick Recovery: QBs recover faster from injury
Tier 1Family Atmosphere: QBs are less likely to transfer
Tier 2Everybody Eats: Increase all XP gains for QBs
Tier 3Icy Veins: QBs start games with a composure boost
Tier 4
Quick Recovery: RBs recover faster from injury
Tier 1Family Atmosphere: RBs are less likely to transfer
Tier 2Everybody Eats: Increase all XP gains for RBs
Tier 3Icy Veins: RBs start games with a composure boost
Tier 4
Quick Recovery: WR/TEs recover faster from injury
Tier 1Family Atmosphere: WR/TEs are less likely to transfer
Tier 2Everybody Eats: Increase all XP gains for WR/TEs
Tier 3Icy Veins: WR/TEs start games with a composure boost
Tier 4
Quick Recovery: OL recover faster from injury
Tier 1Family Atmosphere: OL are less likely to transfer
Tier 2Everybody Eats: Increase all XP gains for OL
Tier 3Icy Veins: OL start games with a composure boost
Tier 4
Quick Recovery: DL recover faster from injury
Tier 1Family Atmosphere: DL are less likely to transfer
Tier 2Everybody Eats: Increase all XP gains for DL
Tier 3Icy Veins: DL start games with a composure boost
Tier 4
Quick Recovery: LBs recover faster from injury
Tier 1Family Atmosphere: LBs are less likely to transfer
Tier 2Everybody Eats: Increase all XP gains for LBs
Tier 3Icy Veins: LBs start games with a composure boost
Tier 4
Quick Recovery: DBs recover faster from injury
Tier 1Family Atmosphere: DBs are less likely to transfer
Tier 2Everybody Eats: Increase all XP gains for DBs
Tier 3Icy Veins: DBs start games with a composure boost
Tier 4
Quick Recovery: K/Ps recover faster from injury
Tier 1Family Atmosphere: K/Ps are less likely to transfer
Tier 2Everybody Eats: Increase all XP gains for K/Ps
Tier 3Icy Veins: K/Ps start games with a composure boost
Tier 4