Motivator
17 abilities
Grow Together
7 Bonus XP whenever a player levels up
RB
Extra Gear
RBs get boosts to Toughness, Stamina, and Injury (Tier 1)
Hot Hand
RBs stay hot through timeouts, quarter change, & across games (Tier 2)
WR/TE
Extra Gear
WR/TEs get boosts to Toughness, Stamina, and Injury (Tier 1)
Hot Hand
WR/TEs stay hot through timeouts, quarter change, & across games (Tier 2)
Put In Work
WR/TEs get an off-season training boost (Tier 3)
DL
Extra Gear
DL get boosts to Toughness, Stamina, and Injury (Tier 1)
Hot Hand
DL stay hot through timeouts, quarter change, & across games (Tier 2)
LB
Extra Gear
LBs get boosts to Toughness, Stamina, and Injury (Tier 1)
Hot Hand
LBs stay hot through timeouts, quarter change, & across games (Tier 2)
DB
Extra Gear
DBs get boosts to Toughness, Stamina, and Injury (Tier 1)
Hot Hand
DBs stay hot through timeouts, quarter change, & across games (Tier 2)
Put In Work
DBs get an off-season training boost (Tier 3)
K/P
Extra Gear
K/Ps get boosts to Toughness, Stamina, and Injury (Tier 1)
Hot Hand
K/Ps stay hot through timeouts, quarter change, & across games (Tier 2)
Put In Work
K/Ps get an off-season training boost (Tier 3)
Locked In
K/Ps start the 4th quarter "hot" in close games (Tier 4)
Master Motivator
15 abilities
Let's Grow
15 Bonus XP whenever a player levels up
RB
Quick Recovery
RBs recover faster from injury (Tier 1)
Icy Veins
RBs start games with a composure boost (Tier 2)
WR/TE
Quick Recovery
WR/TEs recover faster from injury (Tier 1)
Icy Veins
WR/TEs start games with a composure boost (Tier 2)
DL
Quick Recovery
DL recover faster from injury (Tier 1)
LB
Quick Recovery
LBs recover faster from injury (Tier 1)
Icy Veins
LBs start games with a composure boost (Tier 2)
Family Atmosphere
LBs are less likely to transfer (Tier 3)
DB
Quick Recovery
DBs recover faster from injury (Tier 1)
Icy Veins
DBs start games with a composure boost (Tier 2)
K/P
Quick Recovery
K/Ps recover faster from injury (Tier 1)
Icy Veins
K/Ps start games with a composure boost (Tier 2)
Family Atmosphere
K/Ps are less likely to transfer (Tier 3)
Everybody Eats
Increase all XP gains for K/Ps (Tier 4)