HC

Kyle Whittingham

EA Sports College Football 27 · Coach Abilities & Skill Tree
Head Coach · Michigan · Archetype: Program Builder · Pipeline: Utah
APrestige
62Level
57Abilities
6Archetypes
Build On This Coach Load Kyle Whittingham’s tree in the Coach Builder and plan upgrades as he levels up.

Program Builder

11 abilities
Winning Together
75 Bonus XP when a school grade or prestige increases
Coaching Family
Forever Home
Coordinators are less likely to leave in the coaching carousel (Tier 1)
Set The Tone
Home Field Advantage
Increased HFA composure penalties for away team at home (Tier 1)
Road Warriors
Protection from HFA composure penalties on road (Tier 2)
Roster Retention
Best Advice
Players with 3rd-7th round draft projections are less likely to go pro (Tier 1)
Let's Run It Back
Players with 2nd round draft projections are less likely to go pro (Tier 2)
Faster Progression
Smart Goals
Earn additional XP from all completed goals (Tier 1)
Portal Preview
Able to see other school's AT Risk players in My School (Tier 2)
Relationship Builder
Invest
Upgrade your school's best two pipelines by one tier (Tier 1)
Strong Roots
Giving Back
Boost to your primary pipeline (Tier 1)
Household Name
Boost to starting interest for recruits from your primary pipeline (Tier 2)

Motivator

11 abilities
Grow Together
7 Bonus XP whenever a player levels up
DL
Extra Gear
DL get boosts to Toughness, Stamina, and Injury (Tier 1)
Hot Hand
DL stay hot through timeouts, quarter change, & across games (Tier 2)
LB
Extra Gear
LBs get boosts to Toughness, Stamina, and Injury (Tier 1)
Hot Hand
LBs stay hot through timeouts, quarter change, & across games (Tier 2)
Put In Work
LBs get an off-season training boost (Tier 3)
Locked In
LBs start the 4th quarter "hot" in close games (Tier 4)
DB
Extra Gear
DBs get boosts to Toughness, Stamina, and Injury (Tier 1)
Hot Hand
DBs stay hot through timeouts, quarter change, & across games (Tier 2)
Put In Work
DBs get an off-season training boost (Tier 3)
Locked In
DBs start the 4th quarter "hot" in close games (Tier 4)

Master Motivator

6 abilities
Let's Grow
15 Bonus XP whenever a player levels up
DL
Quick Recovery
DL recover faster from injury (Tier 1)
LB
Quick Recovery
LBs recover faster from injury (Tier 1)
Icy Veins
LBs start games with a composure boost (Tier 2)
DB
Quick Recovery
DBs recover faster from injury (Tier 1)
Icy Veins
DBs start games with a composure boost (Tier 2)

Architect

11 abilities
Max Gains
400 Bonus XP when a player maxes a skill cap
DL
Can't Stop, Won't Stop
DL earn an XP bonus for every three game win streak (Tier 1)
Star Maker
Starting DL will gain XP faster (Tier 2)
Limitless
Chance to increase a random skill cap when leveling up (Tier 3)
LB
Can't Stop, Won't Stop
LBs earn an XP bonus for every three game win streak (Tier 1)
Star Maker
Starting LBs will gain XP faster (Tier 2)
Limitless
Chance to increase a random skill cap when leveling up (Tier 3)
Put A Ring On It
Chance to increase best skill cap with a Conference or National title (Tier 4)
DB
Can't Stop, Won't Stop
DBs earn an XP bonus for every three game win streak (Tier 1)
Star Maker
Starting DBs will gain XP faster (Tier 2)
Limitless
Chance to increase a random skill cap when leveling up (Tier 3)

Tactician

10 abilities
Winner
450 Bonus XP for each win
DL
DL Ratings Boost
Boosts to Change Of Direction and Pursuit (Tier 1)
DL Ratings Boost 2
Boosts to Finesse Move and Block Shedding (Tier 2)
LB
LB Ratings Boost
Boosts to Finesse Move and Block Shedding (Tier 1)
LB Ratings Boost 2
Boosts to Pursuit and Play Recognition (Tier 2)
LB Ratings Boost 3
Boosts to Man Coverage and Zone Coverage (Tier 3)
LB Ratings Boost 4
Boosts to Tackle and Hit Power (Tier 4)
DB
DB Ratings Boost 1
Boosts to Spin, Juke, and BC Vision (Tier 1)
DB Ratings Boost 2
Boosts to Catch and Jumping (Tier 2)
DB Ratings Boost 3
Boosts to Man Coverage and Pursuit (Tier 3)

Scheme Guru

8 abilities
Winners Win
900 Bonus XP for each win
Fast Tempo (D)
Gas Tank
Defenders fatigue at a slower rate (Tier 1)
Not So Fast
Reduced delay for defenders looking to the sideline at the snap (Tier 2)
Cardio Kings
DL maintain their shed ability vs. hurry up offenses (Tier 3)
Pass Game (D)
Puncher's Chance
Increased knockout chance on passes 10 yards or less (Tier 1)
No Mid Here
Increased knockout chance for passes up to 20 yards downfield (Tier 2)
Ground & Pound (D)
Keep 'Em Coming
DL fatigue slower on run plays (Tier 1)
Fresh Legs
DL & LB's fatigue slower on run plays (Tier 2)

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